[Translate to English:] [Translate to English:] Innovation und Experimentieren

Escape Room

Let students crack codes and solve puzzles to work through or further deepen the course content of your class. Only those who combine, think outside the box, and actively engage with the content will “come out on top”—with positive learning effects included!

[Translate to English:] Escape Game

Escape rooms and the associated puzzle fun are very popular among students – whether as a board game at home or as a leisure activity with friends. Use this fun and game factor for your teaching to provide students with teaching and learning content in a different way: playful, challenging, and with a little excitement.

Visit the workshop “Unlock Learning: Design your digital escape room for teaching” to learn about an example already used in teaching and develop initial ideas for your own digital escape room! You are also welcome to contact us at any time for an individual consultation!